Elevator Action was first released by the Taito Corporation in 1983. It has a mix of the action, platformer, puzzle and shooter genres.
The player assumes the role of a spy infiltrating a 30-story building filled with elevators.
The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom.
In the lower floors of the building, the elevator systems can be complex enough that puzzle-solving skills are needed. The controls consist of a 4-way joystick and two buttons, one to shoot and the other for jumping and kicking.
Gameplay
The player assumes the role of Agent 17, codename: "Otto", a secret agent for an unspecified organization or government.
Otto enters a 30-story building at roof level and must work his way down to the basement, collecting secret documents whose locations are marked by red doors. Along the way, he must use the building's elevator and escalator systems to move from floor to floor and avoid or kill the enemy agents trying to stop him. After picking up all the documents, Otto can escape to the basement and drive away in a waiting car to end the level.
The player controls consist of a four-position joystick and separate buttons to control jumping and firing.
Otto can move left and right, jump, duck, and fire up to three shots at a time from his pistol.
While Otto is in an elevator, the player can push up or down to send him to a higher or lower floor; however, Otto cannot duck as long as he is inside.
He can run or jump across an empty shaft as long as the elevator is above him, and can ride on its roof but not control its motion or cross to the other side. The player can push up or down to make Otto ride an escalator.
If Otto tries to leave the building without collecting all the documents, he will be transported to the highest floor that still has an unopened red door and must work his way back down. In addition, if he takes too long to clear a level, an alarm will sound; the enemy agents then become more aggressive, and the elevators will be slower to respond to the player's joystick movements.
Each building contains a section in which the lights are out, making it harder to see approaching enemies. On other floors, Otto can temporarily disable the lights by shooting one of the overhead fixtures.
Otto can kill enemy agents by shooting them, jump-kicking them at close range, dropping a light fixture on their heads, or crushing them with an elevator. If he is shot or crushed, or if he falls down an open shaft, the player loses one life.