Jubeat Saucer Fulfill Arcade Machine is a music arcade game machine where players must correctly hit the panels that match appears on the screen.
This music video game was developed by Konami Computer Entertainment Japan, and is a part of Konami's Bemani line up of music video games. The cabinet utilizes a total of 17 screens, with 16 of them arranged in a 4 x 4 grid button panel used to play the game. The JBSF interface is a variation on its predecessor's with inverted colours.
Fulfill has a massive 538 song list, with 86 of those being new titles to the series, and instead of the song swap system the game will have a few songs deleted (permanently) from the game; this will happen about every two months.
However, there are new unlocking methods with loads of new, old and event songs for players to unlock and enjoy! The new unlocking method, is Saucer Machiato (available in the Side Menu) which allows players to unlock songs from past version when the latte art challengen is successfully completed.
Jubeat Saucer Fulfill is also the first Jubeat game with an extra stage system, known as BONUS TUNE. To acces Bonus Tune, you must fill a circular gauge that appears on the results screen of every tune by acquiring BONUS TUNE POINTS. Bonus Songs inclulde 'Blue Goose' by Mutsuhiko Izumi and '枝に結ぶ願い' by Akhuta. You can get Bonus Tune Points for the following:
- Play a song: 10 POINTs (NORMAL), 80 POINTs (NORMAL MORE)
- Matching four people: 10 POINTs (NORMAL), 30 POINTs (NORMAL MORE)
- Matching partner's full combo: 10 POINTs (NORMAL), 30 POINTs (NORMAL MORE)
- Matching partner's EXCELLENT: 10 POINTs (NORMAL), 30 POINTs (NORMAL MORE)
- Play a song for the first time: 10 POINTs (NORMAL), 60 POINTs (NORMAL MORE)
- Play an ACHIEVEMENT target song: 10 POINTs (NORMAL), 20 POINTs (NORMAL MORE)
- Full combo a Challenge song: 20 POINTs (NORMAL), 300 POINTs (NORMAL MORE)
- Failure to full combo a Challenge song: 10 POINTs (NORMAL), 100 POINTs (NORMAL MORE)
Gamplay modes include NORMAL, COURSE, HARD and EXPERT. Players can also track their progress, visualise their improvements, using the Jubility graph, which grows and changes with every play.