Gaelco Championship Tuning Race is a car track racing game where players race their cars around a circuit. There are several tracks to choose from, and players can tune their car to personalise them and enhance them.
There are two modes: Arcade Race, where the player will race against other cars (human or computer opponents) and Tournament Time Attack, where the player can race alone to score their best possible lap time. Players can choose from four different cars and four different racetracks. The four different circuits vary in difficulty and players can choose dry, variable and wet weather to race in for each of the tracks. Players accumulate points during their race and may use these points to buy accessories with which to tune their car.<
The machine is also available with tournament play. During the race the GC Tuning Race machine will take pictures of the player, so the operator can later on, verify that the player who claims the prize is the same that has played the winning race. These tournaments are capable of running without the machines being connected to the Internet and a monthly tournament can be set-up to run automatically.
After the second tournament, the players will be allocated to their own class or category A, B or C automatically. (These categories are only created if a minimum of 27 players are taking part). When the tournament ends, the players' categories/classes will be updated. The tournament can run from one to four machines (sharing ranking tables, everyone competing against the shadow car only) if they are linked, or individually if they are not linked.
If the operator so desires, he can set up a tournament to suit his liking. The operator can choose the circuit, weather condition and the period of time that the tournament will run (though it should not clash with the end of a standard tournament). There is also the option of writing a message that will appear in all machines, for example: the winner's prize. This should be done in one machine (master) and it will transfer the information to the units that are linked. Please note: as these machines are not connected to the Internet, all the player's information will be saved in the master PCB.